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Serious sam 3 bfe nexusmods5/10/2023 And having SGSSAA by default as an option for both consumers and developers gives them a HUGE leap over anyone else. Developing just MSAA is a waste that could just be used on SGSSAA. Because already having basic MSAA implementation is a catalyst for SGSSAA. I plan on using this point in my post too. "as we feel it is an area we have pushed ahead of the industry on. My Basis for wanting to do so is based on their own responses on their new UE4 Forumīut I intend to make a case for SGSSAA very hard. Games where SGSSAA really could've made a difference but is not possible - (Including Console games) Transformers: War for Cybertron / Fall of Cybertron Tom Clancy's Rainbow Six Vegas 2 (*Have*) ![]() The Bureau: XCOM Declassified (*Have* From someone's post on 3D Center) Goat Simulator (? I don't know if this game is DX9) Someone probably needs to find a flag for it too) Also I will alphabetize them when I make the request) Here is a current list of UE Games i'd like to have screenshots of with 8xSGSSAA (I can't think of all of the major ones, so feel free to add. And just upload it to .nz so I can use it in comparison too. If possible, a video comparison (As close to lossless as possible) showing 8xSGSSAA at 720p (or 1080p) compared to no AA or just FXAA. (IE: Bioshock Infinite, Duke Nukem Forever) Epic's own features video shows how horrible the aliasing is without Post Processing(which includes their Temporal AA) ()Īs well I would like people to list UE2/3 games that could REALLY use SGSSAA but it is not possible to do so. And the move to PBR(Physically Based Rendering) means we need it even more. So we can show them how much UE games have needed it. Some games like Zeno Clash II have FXAA permanently on so SGSSAA doesn't work well) as possible. I REALLY need everyone possible to take lossless screenshots of as many Unreal Engine 3 Games without 8xSGSSAA and With 8xSGSSAA (If possible. Packcmd = srep -s35000000000 -a0/0 -hash- $$arcdatafile$$.tmp $$arcpackedfile$$.Hey Guys, i'm going to be making a feature request to Epic in their Unreal Engine 4 forums for SGSSAA, to help our case. Packcmd = uelr.exe ulv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp He has also created a lzma recompressor with no internal compression so that you can apply further compression but its very very slow and for advanced users.īorderlands: Game of The Year Edition (5.37 Gb) (RUS|ENG) (5.2 Gb) (RUS) (5.28 Gb) (ENG) as it was used in the originals.Īnd for Shelwien's tool, you are confusing plzma. To match the data/size with originals so that you dont get large xdelta patches, you have to match the LZMA parameters,block size etc. Normally it is a very very stupid idea to do precompression of LZMA because you know its going to be very slow unless you have a proper way of doing it in MT. SFAR files used in Mass Effect 3 uses LZMA compression. My orginal game size was 24gb after removing French, Italian and German languages, it came down to 19.2 (with single int(english) language) There are some other files that contain many zlib streams but gave crc error on unpacking (no matter what options). Xtool:c32m,t4:zlib srep lzma for the following filesĭlc_win64\bavarium_sea_heist\arc\game0.arcĭlc_win64\mech_land_assault\arc\game0.arcĭlc_win64\mech_land_assault\arc\game1.arcĭlc_win64\mech_land_assault\arc\game4.arcĭlc_win64\mech_land_assault\arc\game5.arc what it does is, it first precompresse lzma files, then uses lzma compression with high setting on precompressed files.īTW it supports stdin stdout(someone might want to try). Someone here suggested using lzma precompressor by shelwain, it has a issue, it doesnt allow using external compressors like srep lolz on precompressed file. ![]() My orginal game size was 24gb after removing French, Italian and German languages, it came down to 19.2 (with single int(english) language). sFar from extracted content without useing lzma compression (hence the game size 24.3gb).Ĭp has also compressed mE3 from 16.5gb to 11.5gb (compression ratio of around 70%) which is same as mine that means they have encoded videos. My theory about how (i guess is his doofoo) compressed it from 24.3gb to 8gb is he extracted. ![]() if anyone know how to do this let me know. sfar )files with orginal, xdelta produces orginal size patch which is useless. I tried to use dlc extractor and xdelta to make it work but after comparing (recreated. I tried to contact hime but he didnt responded. Here, we share methods not conceil it, this thread is ment to provide info, how to achieve this size. Someone here compressed ME3 from 24.3Gb to 8gb.He doesnt mention how the hell he extracted. pcc files.Īnd srep exe2 delta lolz on remaining files
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